Post by bobjones on Mar 28, 2016 6:34:57 GMT
CHARACTER PROFILE
Name:
Bill Tanner
Age: 26
Country of Birth: U.S.A.
Country of Residence: U.S.A.
Languages Spoken: English
Personality: Bill is mercenary for hire that keeps a cool and calm demeanor during most situations. However, in a fight he adopts a more teasing demeanor, hoping to coax his opponent into making a mistake. He tries to keep himself in a moral grey area despite his line of work. Once a person gets to his soft spot, he will allow them to call him Billy and is more open with his emotions.
History: Since his mother left the at a very young age for unknown reasons, he was raised by his father Dillan Tanner. Although his father was a pharmacist, he fancied himself a hunter. During hunting season he would take Bill out of school to hunt duck and deer. Bill thought the time spent with his father was worth all the school work that piled up. However, his father had a severe gambling problem and asked for money from less than reputable people. This problem caught up with him when Bill was 18. While Bill was walking home from a convenience store, he had a bag shoved on his head and was knocked out. When he came to, he found himself strapped to a chair with a table in front of him. Sitting on the opposite end of the chair was a man in his late 40's. The man identified himself as Richard Gale, explained that since his father was unable to pay what he owed on numerous occasions, they killed him. He then told him that he would work for him to pay off what his father owed. He spent a year working with Richard and his associates doing his dirty work, during this time he developed an intense hatred towards Richard and blamed his father for the situation he was in. One day when working with those under Richard to smuggle illegal goods in a warehouse, they were attacked by enemies of Richard's sect. A firefight ensued and Bill found himself to be the only one of his group unarmed while the enemy still had 3 left standing. While the enemy was boasting to him about their situation and how they would make him an example of him, he tuned them out. He found himself thinking about his father and all the good times they had with each other, and how the very same man put him in this situation with his impulsive gambling. He suddenly found himself being consumed a great amount of rage. During this moment a felt his arm move out in front of him and for the first time, manifested his stand. Oddly enough, he didn't find himself questioning why a revolver suddenly appeared in his hand out of nowhere. Instead, as if his body was acting on its own, he shot one of the men in the mouth. The others were only allowed a brief moment of shock and horror before they shared his fate. With his newfound power, he decided that before he would skip town, he would give Richard one, last, final, visit.
Notable Skills: Able to keep a cool head and calm judgement during most situations.
Notable Weaknesses: He has an overwhelming sense of paranoia and always suspects the worst of people, despite evidence of the contrary.
Important Items: Wallet, cellphone, keys, Richard's rolex.
Appearance: A tall stature of 6'2", an average athletic body. Short black hair swept to the left, hazel eyes. Usually wearing a gray zip-up hoodie with a black shirt underneath, blue pants and black sneakers.
STAND PROFILE
Name: Big Shot
Appearance: A stand that takes the form of a 6 shooter revolver with a wood handle with its name engraved in cursive on the barrel.
Ability:
[Stand Bullets]: The bullets are a manifestation of the stand and are just as deadly as the real thing. Despite that, the stand must still be reloaded. Activating the stand does not automatically reload it. The bullets disappear when they leave the stand's range.
[Phantom Rounds]: These bullets are intangible, causing no physical damage, but if they pass through a living organism, it will trigger the pain receptors of the area it phased through (if the area has any.) The pain received by these rounds are greater than any of the other rounds.
[Piercing Rounds]: By waiting 10 seconds and halving the total number of rounds of the stand (rounds off to the lowest, won't work with one,) the bullets will be able to penetrate harder substances until they run out.
[Ricochet Rounds]: These bullets can bounce off up to 3 hard surfaces before the bullets disappear.
[Target Practice]: Shots one bullet that does no damage to whatever it hits. The area that was hit is marked with a red and white target. Reloading the stand makes the target disappear. The only rounds that can be fired when this is active are Bull's-eye rounds.
[Bull's-eye Rounds]: These bullets can only be fired when there is a target that was created by Target Practice. Once fired, these slower bullets will home in on the area Target Practice affected. These bullets will only stop when they either, hit a hard surface or leave the stand's range. The user cannot reload the stand while there is at least one bullet still active.
Type:
Long Range
Power: C
Speed*: C
Range: B
Durability: C
Precision: C
Learning: C
*Applies to the fire fate of the gun.
Name:
Bill Tanner
Age: 26
Country of Birth: U.S.A.
Country of Residence: U.S.A.
Languages Spoken: English
Personality: Bill is mercenary for hire that keeps a cool and calm demeanor during most situations. However, in a fight he adopts a more teasing demeanor, hoping to coax his opponent into making a mistake. He tries to keep himself in a moral grey area despite his line of work. Once a person gets to his soft spot, he will allow them to call him Billy and is more open with his emotions.
History: Since his mother left the at a very young age for unknown reasons, he was raised by his father Dillan Tanner. Although his father was a pharmacist, he fancied himself a hunter. During hunting season he would take Bill out of school to hunt duck and deer. Bill thought the time spent with his father was worth all the school work that piled up. However, his father had a severe gambling problem and asked for money from less than reputable people. This problem caught up with him when Bill was 18. While Bill was walking home from a convenience store, he had a bag shoved on his head and was knocked out. When he came to, he found himself strapped to a chair with a table in front of him. Sitting on the opposite end of the chair was a man in his late 40's. The man identified himself as Richard Gale, explained that since his father was unable to pay what he owed on numerous occasions, they killed him. He then told him that he would work for him to pay off what his father owed. He spent a year working with Richard and his associates doing his dirty work, during this time he developed an intense hatred towards Richard and blamed his father for the situation he was in. One day when working with those under Richard to smuggle illegal goods in a warehouse, they were attacked by enemies of Richard's sect. A firefight ensued and Bill found himself to be the only one of his group unarmed while the enemy still had 3 left standing. While the enemy was boasting to him about their situation and how they would make him an example of him, he tuned them out. He found himself thinking about his father and all the good times they had with each other, and how the very same man put him in this situation with his impulsive gambling. He suddenly found himself being consumed a great amount of rage. During this moment a felt his arm move out in front of him and for the first time, manifested his stand. Oddly enough, he didn't find himself questioning why a revolver suddenly appeared in his hand out of nowhere. Instead, as if his body was acting on its own, he shot one of the men in the mouth. The others were only allowed a brief moment of shock and horror before they shared his fate. With his newfound power, he decided that before he would skip town, he would give Richard one, last, final, visit.
Notable Skills: Able to keep a cool head and calm judgement during most situations.
Notable Weaknesses: He has an overwhelming sense of paranoia and always suspects the worst of people, despite evidence of the contrary.
Important Items: Wallet, cellphone, keys, Richard's rolex.
Appearance: A tall stature of 6'2", an average athletic body. Short black hair swept to the left, hazel eyes. Usually wearing a gray zip-up hoodie with a black shirt underneath, blue pants and black sneakers.
STAND PROFILE
Name: Big Shot
Appearance: A stand that takes the form of a 6 shooter revolver with a wood handle with its name engraved in cursive on the barrel.
Ability:
[Stand Bullets]: The bullets are a manifestation of the stand and are just as deadly as the real thing. Despite that, the stand must still be reloaded. Activating the stand does not automatically reload it. The bullets disappear when they leave the stand's range.
[Phantom Rounds]: These bullets are intangible, causing no physical damage, but if they pass through a living organism, it will trigger the pain receptors of the area it phased through (if the area has any.) The pain received by these rounds are greater than any of the other rounds.
[Piercing Rounds]: By waiting 10 seconds and halving the total number of rounds of the stand (rounds off to the lowest, won't work with one,) the bullets will be able to penetrate harder substances until they run out.
[Ricochet Rounds]: These bullets can bounce off up to 3 hard surfaces before the bullets disappear.
[Target Practice]: Shots one bullet that does no damage to whatever it hits. The area that was hit is marked with a red and white target. Reloading the stand makes the target disappear. The only rounds that can be fired when this is active are Bull's-eye rounds.
[Bull's-eye Rounds]: These bullets can only be fired when there is a target that was created by Target Practice. Once fired, these slower bullets will home in on the area Target Practice affected. These bullets will only stop when they either, hit a hard surface or leave the stand's range. The user cannot reload the stand while there is at least one bullet still active.
Type:
Long Range
Power: C
Speed*: C
Range: B
Durability: C
Precision: C
Learning: C
*Applies to the fire fate of the gun.