Post by El Tipi on Sept 7, 2015 23:58:29 GMT
CHARACTER PROFILE
Name: Danzig
Age: ??
Country of Birth: ?? (probably England?)
Country of Residence: England
Languages Spoken: English, French, Spanish, German, Swedish, Russian...
Current Status: Being a ghost isn’t half bad, to be quite honest.
Personality: Danzig is a smart gentleman with good manners. He is friendly and easy to approach, but he’s not really the one who’ll approach anybody - seeing as his transformation into a ghost (more on that later) completely made him invisible, and removed his memories and made him a blank slate. This both depresses and invigorates him.
Backstory: Practically none. Danzig is a ghost - he died, and woke up one day at the bottom of the Thames, taking his name from one of this russian ships docking in the port when he got out of the water. He’s been a ghost for a while, but not too much, and he s'll figuring out the kinks of being a spectre.
Notable Skills: Silent, precise, smart. Makes great tea - as long as nobody freaks out from the whole “poltergeist kettles” flying around. Gentlemanly and meticulate.
Notable Weaknesses: Mentally, he’s not doing too good. Got a lot of pressure on his shoulders for someone with no history.
Important Items: None.
Appearance: Danzig is a tall, rather large man with red hair, beard, and mustache - although some of his hair is graying on the edge. His eyes are green and sharp, and he has a long crooked nose - it may have been broken before Danzig’s death. The ghost usually wears a beige longcoat, highly decorated with off-blue sailor tattoos. He uses a cane to walk around and keeps his white-on-black striped pants clean. It’s not because he’s invisible to most people that Danzig will wear rags. One must have standards.
STAND PROFILE
Name: Old Man River
Type: Long Range Stand
Power: D
Speed: C
Range: B (table tennis ball’s range)
Durability: -
Precision: B
Learning: A
Ability: Old Man River looks like an highly decorated table tennis (or, at the time, Whiff Whaff) racket. Its pearl indents on the handgrip is slightly water-stained, and the wood is engraved with swirly, maritime decorations. The pallet features an elaborate picture of a three-masted ship at sea on one side, and a very precisely drawn compass rose. The balls Danzig can create have tattoos on them.
Old Man River allows Danzig to both steal or send his energy away. If he’s stealing someone’s energy, it’ll make the person slightly tired, and have a feeling of losing heat, or feeling as if they’d spent time in a cold stream of water - constant contact with Old Man River can potentially put someone to sleep, but one would need to be utterly COVERED in the balls. When Danzig, a person basically made of spiritual energy only, throws his energy, however, things get a little interesting: the ghost can send his voice, ears, touch, control, sight, and even his whole being where he sends Old Man River.
To create a ball, Danzig has to pinch himself and send out what he wants to send - tearing off a piece of his sailor-coat will result in an energy stealing ball (the point of impact is then covered by a sailor tattoo).
If he wants to send a part of himself, he has to take it in his hands and tear it away - it comes off like sculpting clay and reappears when Danzig recalls his sense. If he sends himself, he pinches part of himself and sends that part, and the rest of his body unravels into a single clay line, before reconstructing on the impact zone.
Name: Danzig
Age: ??
Country of Birth: ?? (probably England?)
Country of Residence: England
Languages Spoken: English, French, Spanish, German, Swedish, Russian...
Current Status: Being a ghost isn’t half bad, to be quite honest.
Personality: Danzig is a smart gentleman with good manners. He is friendly and easy to approach, but he’s not really the one who’ll approach anybody - seeing as his transformation into a ghost (more on that later) completely made him invisible, and removed his memories and made him a blank slate. This both depresses and invigorates him.
Backstory: Practically none. Danzig is a ghost - he died, and woke up one day at the bottom of the Thames, taking his name from one of this russian ships docking in the port when he got out of the water. He’s been a ghost for a while, but not too much, and he s'll figuring out the kinks of being a spectre.
Notable Skills: Silent, precise, smart. Makes great tea - as long as nobody freaks out from the whole “poltergeist kettles” flying around. Gentlemanly and meticulate.
Notable Weaknesses: Mentally, he’s not doing too good. Got a lot of pressure on his shoulders for someone with no history.
Important Items: None.
Appearance: Danzig is a tall, rather large man with red hair, beard, and mustache - although some of his hair is graying on the edge. His eyes are green and sharp, and he has a long crooked nose - it may have been broken before Danzig’s death. The ghost usually wears a beige longcoat, highly decorated with off-blue sailor tattoos. He uses a cane to walk around and keeps his white-on-black striped pants clean. It’s not because he’s invisible to most people that Danzig will wear rags. One must have standards.
STAND PROFILE
Name: Old Man River
Type: Long Range Stand
Power: D
Speed: C
Range: B (table tennis ball’s range)
Durability: -
Precision: B
Learning: A
Ability: Old Man River looks like an highly decorated table tennis (or, at the time, Whiff Whaff) racket. Its pearl indents on the handgrip is slightly water-stained, and the wood is engraved with swirly, maritime decorations. The pallet features an elaborate picture of a three-masted ship at sea on one side, and a very precisely drawn compass rose. The balls Danzig can create have tattoos on them.
Old Man River allows Danzig to both steal or send his energy away. If he’s stealing someone’s energy, it’ll make the person slightly tired, and have a feeling of losing heat, or feeling as if they’d spent time in a cold stream of water - constant contact with Old Man River can potentially put someone to sleep, but one would need to be utterly COVERED in the balls. When Danzig, a person basically made of spiritual energy only, throws his energy, however, things get a little interesting: the ghost can send his voice, ears, touch, control, sight, and even his whole being where he sends Old Man River.
To create a ball, Danzig has to pinch himself and send out what he wants to send - tearing off a piece of his sailor-coat will result in an energy stealing ball (the point of impact is then covered by a sailor tattoo).
If he wants to send a part of himself, he has to take it in his hands and tear it away - it comes off like sculpting clay and reappears when Danzig recalls his sense. If he sends himself, he pinches part of himself and sends that part, and the rest of his body unravels into a single clay line, before reconstructing on the impact zone.